package spritebehavior;

import gamehandlers.GameHandler;


/**
 * This behavior applies to the sprites that are fixed on the screen
 * 
 * @author Yaqi Zhang
 * 
 */
public class StaticBehavior implements Behavior {

    private GameHandler myGameHandler;

    @Override
    public void update () {
    }

    /**
     * sets the GameHandler
     * 
     * @param gh GameHandler
     */
    public void setGameHandler (GameHandler gh) {
        myGameHandler = gh;
    }

}
